While working at Piranha Games Interactive in Vancouver I worked on MechWarrior Online as well as MechWarrior Five Mercenaries.
I spent a good chunk of my life hashing out the UI and UX for this game only to leave the project at the end to move across country for family reasons.
I was the lead User Interface / User Experience Designer on this project and laid the ground work for how the game would function and flow.
We ran into several challenges along the way and one of those was being short on time, money and direction.
- User Interface Design
- User Experience Design
- Rapid Prototyping
“MechWarrior 5: Mercenaries checks most of the boxes I would have asked for out of a modern revival of the series.”
The year is 3015.
Humanity has colonized thousands of systems across a vast region of space splintered by centuries of conflict. The battlefields of the future are dominated by MechWarriors, elite pilots of hulking machines of war known as BattleMechs.
“Mercenaries includes over 50 mechs to pilot, from the spritely Locust to the hulking Annihilator, and each comes with a handful of variants with different weapon loadouts. These can each be further customized in truly impressive fashion with a variety of destructive lasers, missiles, and ballistic weapons. You can even fine-tune the armor on every part of your mech down to each individual point… or there’s a handy “Deck me out fam” button that does a decent enough job filling in the gaps for those of us who don’t want to get that granular.”