It was a fun game to work on and was my first foray into the realm of video game development.
I started working on this project after it had already launched but there were some issues. I did my best to make improvements to the UI of the game as well add new features.
I created content for the game as well. Including the iconography and branding for in game lore and original art work for the game.
This was a crazy complicated game with a high degree of customization available to the player in how they could customize their Mech’
Scope
- User Experience
- User Interface
- Video Game Design
Awards & Mentions
- 7.8/10 Avg User Score on Steam
- 800k players on Steam
- Over 1 million active players at one point.
A Complicated Beast.
PGI [Piranha Games Interactive] | Lead UI/UX Designer
Made improvements to functionality and aesthetics as well as creating a design system for continuity.
Championed UX team initiatives, such as creation of design style guides, workflow upgrades, source toolkits
March 2015 – March 2019
Created wire frames, user flows, storyboards, interactive prototypes (After Effects, XD, Animate, Unreal)